Practice · Emerging tech
Game development, publishing, and IP licensing; tokenization and digital-asset structuring; and the licensing, financing, and commercial architecture that turns new technology into a business.
Commercializing what you have built — a game, a platform, a protocol, a piece of technology — requires the licensing, financing, and commercial architecture that turns it into a business. We have done that work from inside a venture-stage technology company as well as from the law firm side.
Development agreements, publishing agreements, work-for-hire and contractor terms, milestone and royalty structures, and platform agreements.
Inbound and outbound licenses for engines, middleware, music, characters, and brands; co-development and franchise agreements.
Securities analysis of token structures, tokenized real-world assets, digital-asset offerings, and the entity and governance design around them.
SaaS and platform terms, data and privacy terms, reseller and channel agreements, and technology transfer.
Formation, founder equity, advisor and contributor grants, and the first financing for studios and technology companies.
Team, league, sponsorship, talent, and content agreements for esports and interactive media ventures.
Frequently, and the answer depends on how it is sold and what the buyer is led to expect. We analyze proposed token and digital-asset structures under the federal securities laws and state law before launch, and structure offerings — including under Regulation D — where a security is the honest answer.
Yes. Development, publishing, and licensing agreements are governed by the contract, not by geography, and most of our gaming work is for studios and publishers working with partners across the country and abroad.